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  Our Aims   Learning Everywhere Launch  
  • To trial the use of a personalised 'student owned'device in secondary schools.
  • To develop good learning and teaching practice
  • To investigate the building of social skills and collaborative learning
  • To integrate the device into mainstream curriculum education
  • To investigate the use of a handheld device for specific tasks such as datalogging in Science, GPS integration into Humanities and museum and gallery integration
  • To investigate the acceptance of a handheld device used by teachers both as a classroom tool and an administration device
  • To test the principles of creating and delivering content to a personalised mobile device.
Buttershaw student using PDA"Learning Everywhere" a new and exciting cutting edge project developed by The City Learning Centre @ Carlton Bolling had it´s official launch in late November. Thirty students from Buttershaw and sixteen from Carlton Bolling were the very first to take up the offer of the extended loan and use of a personal mobile computer sometimes referred to as a PDA. The students are able to use this device whilst in lessons to take notes, complete homework tasks, keep a diary/calendar, review resources on school networks, send and receive e-mail, research the Internet for subject specific information and access revision content. There are also more "social" functions which the device will perform such as storing music and digital photographs, playing games and accessing email. The pilot so far has gone very well with staff and students finding the pocket sized computers very useful in lesson time and for homework too.

Moonwalk Immanuel

Immanuel Moonwalk Project"Learning Everywhere" along with Education Bradford's Alan Beecham took students to the moon in a virtual landscape project. The project ran over three lessons in which the students familiarised themselves with the equipment before starting their navigation around the moon which was infact their own playing field. Students had to interact with images, sounds and videos via their Pocket PC, to successfully complete tasks. All participants thoroughly enjoyed themselves.
 
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